Gaming and me thoughts on icd 11 gaming disorder

I found this topic really interesting because gaming has been such a big part of my life for as long as I can remember. When I heard about the ICD-11 classification of gaming disorder, it sparked a lot of thoughts for me. On one hand, I totally get that gaming can take over someone’s life if they’re not careful. I’ve seen friends get really lost in their games, sometimes to the point where they neglect other important aspects of their lives. It’s like, you start off just wanting to have fun, and then suddenly, you’re skipping out on social gatherings or even work just to grind that next level.

But on the flip side, gaming can be such a positive outlet too. For me, it’s often a way to unwind after a long day. There’s something so immersive about stepping into another world, whether it’s battling monsters or solving puzzles. It allows me to connect with friends, especially those who live far away. We can hop into a game together and feel like we’re hanging out, even if it’s just through a headset.

I’ve been thinking a lot about where that line is drawn between healthy gaming and gaming disorder. It’s a tough balance, right? I mean, who decides when it’s too much? Sometimes I wonder if the label “disorder” feels too harsh, especially when gaming is such a personal experience. For some, it’s an escape from stress or anxiety, while for others, it might become a source of those very feelings.

I think it’s important for everyone to reflect on their relationship with gaming and how it fits into their lives. Are you gaming to relax, or is it becoming a way to avoid dealing with other issues? It’s a question I’ve had to ask myself a few times.

At the end of the day, it’s about finding that balance. Maybe it’s worth having some open conversations about our habits and how they affect our mental health. What do you all think? Has anyone else felt this push and pull with gaming? I’d love to hear your thoughts!