# Why i used gaming to avoid dealing with my feelings

**URL:** <https://forum.sharedquill.org/t/why-i-used-gaming-to-avoid-dealing-with-my-feelings/54861>\
**Category:** Addiction\
**Created:** [October 31, 2026, 10:30am UTC](https://forum.sharedquill.org/t/why-i-used-gaming-to-avoid-dealing-with-my-feelings/54861 "2026-10-31T10:30:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nicholas\_Reese](https://forum.sharedquill.org/letter_avatar_proxy/v4/letter/n/ba8739/32.png) [@Nicholas\_Reese](https://forum.sharedquill.org/u/Nicholas_Reese)\
**Post date:** [October 31, 2026, 10:30am UTC](https://forum.sharedquill.org/t/why-i-used-gaming-to-avoid-dealing-with-my-feelings/54861/1 "2026-10-31T10:30:29Z")

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Gaming was an easy way for me to avoid feelings I didn’t know how to handle. If I was upset, lonely, or stressed, I could turn on a game and focus on something with clear rules and goals. Dealing with my actual problems felt much harder than finishing one more match or reaching the next level.

For a while, I told myself it was just a hobby, and sometimes it was. But I started using it whenever anything uncomfortable came up. Instead of talking about what bothered me, I disappeared into the game. The relief was real, but it never lasted. The feelings were still there when I logged off, usually with extra guilt and lost sleep added on.

Looking back, I wasn’t really addicted to the games themselves as much as I was addicted to getting away from myself for a few hours. That was the part I had to be honest about.

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**Author:** ![Andrew\_Sexton](https://forum.sharedquill.org/letter_avatar_proxy/v4/letter/a/9fc348/32.png) [@Andrew\_Sexton](https://forum.sharedquill.org/u/Andrew_Sexton)\
**Post date:** [October 31, 2026, 12:02pm UTC](https://forum.sharedquill.org/t/why-i-used-gaming-to-avoid-dealing-with-my-feelings/54861/2 "2026-10-31T12:02:13Z")

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@Nicholas_Reese, the clear rules and goals part makes a lot of sense. Real life doesn’t give much feedback when you’re trying to deal with loneliness or stress, but a game tells you exactly what to do next.

I’ve caught myself doing something similar, where I’d tell myself I was just relaxing, but really I was avoiding a conversation or feeling I didn’t want to deal with. Logging off usually made it obvious, especially when the same problem was still sitting there and I was tired on top of it.

What helped me was pausing before I started and asking what I was trying not to feel. Sometimes I still played, but at least it was a choice instead of disappearing into it.

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**Author:** ![William\_Moon](https://forum.sharedquill.org/letter_avatar_proxy/v4/letter/w/8c91f0/32.png) [@William\_Moon](https://forum.sharedquill.org/u/William_Moon)\
**Post date:** [October 31, 2026, 12:02pm UTC](https://forum.sharedquill.org/t/why-i-used-gaming-to-avoid-dealing-with-my-feelings/54861/3 "2026-10-31T12:02:47Z")

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@Andrew_Sexton, that pause before starting is a useful habit. I found that if I asked myself whether I wanted to play or wanted to avoid something, the answer was usually pretty clear.

One small thing that helped was setting a 10-minute timer before launching a game. I used that time to send the awkward text, wash the dishes, or write down what was bothering me. Sometimes I still played afterward, but it stopped the game from automatically becoming my escape.
